A 100-day season tracker
100/10 is a season planner and daily check-in built around eight compounds, six stats and one honest number. It doesn’t congratulate you. It tells you what your form is and lets the arithmetic speak.
Every serious athlete lives inside a structure that most of us never borrow. They don’t wake up and ask what they feel like doing. They are somewhere in a season — pre-season, mid-season, the run-in — and where they are decides what today costs. There is a training block. There is a coach who tells them the truth. There is a stat sheet nobody can argue with. And at the end there is an off-season, which is not failure or laziness but a scheduled part of the plan.
100/10 takes that structure and hands it to a person who isn’t a professional anything. One hundred days of deliberate work, then ten to fifteen days off, then again. The season is long enough that a bad week can’t define it and short enough that you can see the end from the middle.
Footballers talk about being in form or out of form, and everyone understands what that means without a lecture. Form isn’t how badly you want it. It’s what the last few weeks actually produced. A player in form is one whose recent record earns him the shirt; a player out of form doesn’t get to explain it away.
So the app calculates a form score, and it calculates it honestly. Stats grow as a fraction of the distance left to ninety-nine, so early progress is quick and the last stretch is earned. Miss a stat entirely and it drops a flat eight, regardless of how high it climbed. Streaks multiply the whole thing, capped at 1.20×, because consistency compounds in a way that heroic single days never do. Do the work three days out of ten and the arithmetic says so.
The app will never tell you “great job” for a day you didn’t work. That’s the whole contract.
Nobody in a gym does one rep of one exercise and calls it a session. The session is the unit. So the daily check-in works on compounds — small bundles of elements that live or die together. Wake on time, no phone for thirty minutes, walk, skincare: that’s a morning, not four unrelated boxes. Three out of four is an incomplete session, and an incomplete session doesn’t keep the streak alive.
Every element is tagged to one of six stats, and those stats are weighted. That weighting is the honest part: it forces you to say out loud what actually matters this season, and to accept that the thing you weighted at twenty-two per cent will punish you hardest when you skip it.
The structure is fixed. The contents are not. A season is defined before it starts — the compounds, the elements inside them, the six stats and what each one is worth, the phases, the weekday anchors, the objectives. Two people can run the same system and share almost nothing on screen.
A musician’s season leans hard on Craft: practice rooms, ear training, a rotating second instrument. Somebody rebuilding after an injury weights Body and Order highest and makes the compounds small enough to actually finish. A person trying to get out of their own way weights Imposition — cold emails, applications, posting the work, refusing the feed — because for them the hard thing was never the effort, it was the exposure. A parent’s season is built around the two hours that are genuinely theirs.
The weights change too. Discipline at twenty-two makes sense for a season about establishing a floor; a later season might drop it to ten and put the weight into Craft because the floor is no longer the problem. Weights are fixed within a season and revisited between them — a scoreboard you can move mid-game isn’t a scoreboard.
What everybody shares is the shape: a defined start, phases that raise the heat, a weekly review that doesn’t flatter, a finish line, and a rest that was planned rather than collapsed into. After the first season a character sheet starts to form — carried stats, best streaks, seasons archived. Not a trophy case. A record you can be held to.
Eight compounds, each binary. Every active element gets checked or the compound doesn’t count. Half-done is not done.
Discipline, Imposition, Craft, Body, Mind, Order — weighted to 100. Stats grow with work and decay by eight a day without it.
Three phases gate the heat. Side quests arrive in languages you have to translate. Every week the data goes to a coach that doesn’t flatter.
Season 01 · Ignition
Twelve slides on how it works, and what it looks like in use.